Kanto Tactics Guide › Battle Tower
Kanto Tactics Battle Tower
Endless floors with the Campaign rules. You start with 100 HP; lose and you repeat the floor, at 0 HP the climb is over. Your record is the highest floor you reach.
Floors
- Most floors are battles. Tough battles: the enemy ace gets +1★ and there is one more enemy Pokémon.
- Some floors are a Pokémon Center (no battle) or a surprise (no battle).
- Reward floors: pick 1 of 3 components, or 1 of 3 combined items.
- A boss every 10 floors (giant bosses take up several tiles and mark the floor where they are about to strike). Legendary floors at 10, 20, 30, 40 and 50, then it starts over with more ★.
- From floor 40, enemies gain +3% HP and damage per floor. From floor 20 something that shouldn't be there can show up on a legendary floor; the floor bar marks it with "?".
Losing costs 2 + floor ÷ 5 HP, plus 1/2/3 per enemy left standing by star (+1 if it costs 4–5).
Blessings
On floors 11, 21, 31… pick 1 of 3. They last the whole climb.
| Max Potion | +40 HP |
| Big Nugget | +25 gold |
| Amulet Coin | +2 gold per battle |
| Rare Candy | +1 level (gold instead at level 9) |
| Exp. Share | +2 XP per battle |
| Gift | A combined item |
| Vitamin Bag | 4 components |
| Mystery Egg | A rare Pokémon at 2★ |
| Moon Stone | Your best Pokémon +1★ |
| Wonder Trade | All your Pokémon for better ones |
| Master Ball | Catch the next boss's ace |
| Sacred Ash | 2 losses without losing HP |
| Coin Case | Rerolls cost 1 |
| Poké Flute | Your team starts with 40% Energy |
Symbols
Clear floor 10 for the Bronze Symbol, 20 for Silver, 30 for Gold and 50 for Prism.
For what to build, the comps are tested at full level-8 strength, which is what the upper floors ask for. The Magnet comes back after every boss, so it's cheap to move items onto your final carry.