Kanto Tactics types and synergies
Each different Pokémon on the board adds 1 to each of its types (two copies of the same Pokémon count once). Reach a threshold and the bonus turns on for your Pokémon of that type. Exceptions: Electric's starting Energy and Dragon Dance go to the whole team, and Ghost's Mean Look weakens the whole enemy team.
| Type | Bonus | Thresholds | Pokémon |
|---|---|---|---|
| Normal | Normal types gain +18 / 32 / 50% damage and Attack speed. | 2: 18 · 4: 32 · 6: 50 | 8 |
| Fire | Fire types' attacks burn: 60 / 160 / 240 damage/s for 3s. | 2: 60 · 4: 160 · 5: 240 | 7 |
| Water | Water types gain +6 / 24 / 30 extra Energy per attack. | 2: 6 · 4: 24 · 6: 30 | 10 |
| Grass | Grass types regenerate 4 / 8% of their max HP per second. | 2: 4 · 3: 8 | 4 |
| Electric | The whole team starts with +25 / 45 Energy. Electric types also shock adjacent enemies when they use their ability (damage and paralysis: −40% attack speed for 3s). | 2: 25 · 4: 45 | 6 |
| Ice | Ice types' attacks slow the target by 55 / 95% for 2s. | 2: 55 · 4: 95 | 5 |
| Fighting | Fighting types deal +80 / 160% damage with their attacks and have Drain: they heal 20% of the damage they deal. | 2: 80 · 4: 160 | 4 |
| Poison | Poison types' attacks poison: 20 / 70 / 130 damage/s for 4s, and the target's healing is halved. | 2: 20 · 3: 70 · 5: 130 | 7 |
| Ground | Ground types take 12 / 19 / 30% less damage. | 2: 12 · 3: 19 · 5: 30 | 7 |
| Flying | Flying types dodge 10 / 25 / 40% of basic attacks. | 2: 10 · 4: 25 · 6: 40 | 9 |
| Psychic | Psychic types' abilities deal +40 / 85 / 140% damage. | 2: 40 · 4: 85 · 5: 140 | 7 |
| Bug | Bug types gain +42 / 82% Attack speed. | 2: 42 · 3: 82 | 4 |
| Rock | Rock types start with a shield worth 7 / 13% of their max HP. | 2: 7 · 4: 13 | 4 |
| Ghost | Mean Look: at the start of combat, all enemies lose 12% Defense and Sp. Def. | 1: 12 | 1 |
| Dragon | Dragon Dance: your whole team gains 8% Attack, Sp. Atk and Attack speed. | 1: 8 | 1 |
Normal Normal
Normal types gain +18 / 32 / 50% damage and Attack speed. Thresholds: 2 (18), 4 (32), 6 (50).
In comps: Rock Aerodactyl
Fire Fire
Fire types' attacks burn: 60 / 160 / 240 damage/s for 3s. Thresholds: 2 (60), 4 (160), 5 (240).
Water Water
Water types gain +6 / 24 / 30 extra Energy per attack. Thresholds: 2 (6), 4 (24), 6 (30).
In comps: Water Vaporeon Reroll, Psychic Starmie, Psychic Exeggutor, Psychic Vaporeon, Psychic Kadabra
Grass Grass
Grass types regenerate 4 / 8% of their max HP per second. Thresholds: 2 (4), 3 (8).
In comps: Grass Kadabra Reroll, Psychic Kadabra Reroll, Grass Raichu Reroll
Electric Electric
The whole team starts with +25 / 45 Energy. Electric types also shock adjacent enemies when they use their ability (damage and paralysis: −40% attack speed for 3s). Thresholds: 2 (25), 4 (45).
In comps: Grass Kadabra Reroll, Electric Raichu Reroll, Grass Raichu Reroll, Rock Aerodactyl, Psychic Kadabra
Ice Ice
Ice types' attacks slow the target by 55 / 95% for 2s. Thresholds: 2 (55), 4 (95).
In comps: Water Vaporeon Reroll, Psychic Exeggutor
Fighting Fighting
Fighting types deal +80 / 160% damage with their attacks and have Drain: they heal 20% of the damage they deal. Thresholds: 2 (80), 4 (160).
Poison Poison
Poison types' attacks poison: 20 / 70 / 130 damage/s for 4s, and the target's healing is halved. Thresholds: 2 (20), 3 (70), 5 (130).
In comps: Grass Kadabra Reroll, Psychic Kadabra Reroll, Grass Raichu Reroll, Ground Aerodactyl
Ground Ground
Ground types take 12 / 19 / 30% less damage. Thresholds: 2 (12), 3 (19), 5 (30).
In comps: Ground Aerodactyl, Rock Aerodactyl
Flying Flying
Flying types dodge 10 / 25 / 40% of basic attacks. Thresholds: 2 (10), 4 (25), 6 (40).
Gyarados and Dragonite are Flying for type matchups but do not count for the Flying synergy, which only counts lines that live in the air.
In comps: Rock Aerodactyl
Psychic Psychic
Psychic types' abilities deal +40 / 85 / 140% damage. Thresholds: 2 (40), 4 (85), 5 (140).
In comps: Grass Kadabra Reroll, Water Vaporeon Reroll, Electric Raichu Reroll, Psychic Kadabra Reroll, Grass Raichu Reroll, Psychic Starmie, Psychic Exeggutor, Psychic Vaporeon, Psychic Kadabra
Bug Bug
Bug types gain +42 / 82% Attack speed. Thresholds: 2 (42), 3 (82).
Rock Rock
Rock types start with a shield worth 7 / 13% of their max HP. Thresholds: 2 (7), 4 (13).
In comps: Ground Aerodactyl, Rock Aerodactyl
Ghost Ghost
Mean Look: at the start of combat, all enemies lose 12% Defense and Sp. Def. Thresholds: 1 (12).
In comps: Grass Kadabra Reroll, Electric Raichu Reroll, Psychic Kadabra Reroll, Grass Raichu Reroll, Ground Aerodactyl
Dragon Dragon
Dragon Dance: your whole team gains 8% Attack, Sp. Atk and Attack speed. Thresholds: 1 (8).
In comps: Psychic Vaporeon
Type matchups
Abilities use the modern Pokémon type chart: ×2, ×½ and ×0, multiplied on dual types (×4, ×¼). Basic attacks ignore types. A Pokémon's types for matchups are the ones of its current evolution, so a 3★ Charizard is Fire/Flying.

























































