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Kanto Tactics types and synergies

Each different Pokémon on the board adds 1 to each of its types (two copies of the same Pokémon count once). Reach a threshold and the bonus turns on for your Pokémon of that type. Exceptions: Electric's starting Energy and Dragon Dance go to the whole team, and Ghost's Mean Look weakens the whole enemy team.

TypeBonusThresholdsPokémon
NormalNormal types gain +18 / 32 / 50% damage and Attack speed.2: 18 · 4: 32 · 6: 508
FireFire types' attacks burn: 60 / 160 / 240 damage/s for 3s.2: 60 · 4: 160 · 5: 2407
WaterWater types gain +6 / 24 / 30 extra Energy per attack.2: 6 · 4: 24 · 6: 3010
GrassGrass types regenerate 4 / 8% of their max HP per second.2: 4 · 3: 84
ElectricThe whole team starts with +25 / 45 Energy. Electric types also shock adjacent enemies when they use their ability (damage and paralysis: −40% attack speed for 3s).2: 25 · 4: 456
IceIce types' attacks slow the target by 55 / 95% for 2s.2: 55 · 4: 955
FightingFighting types deal +80 / 160% damage with their attacks and have Drain: they heal 20% of the damage they deal.2: 80 · 4: 1604
PoisonPoison types' attacks poison: 20 / 70 / 130 damage/s for 4s, and the target's healing is halved.2: 20 · 3: 70 · 5: 1307
GroundGround types take 12 / 19 / 30% less damage.2: 12 · 3: 19 · 5: 307
FlyingFlying types dodge 10 / 25 / 40% of basic attacks.2: 10 · 4: 25 · 6: 409
PsychicPsychic types' abilities deal +40 / 85 / 140% damage.2: 40 · 4: 85 · 5: 1407
BugBug types gain +42 / 82% Attack speed.2: 42 · 3: 824
RockRock types start with a shield worth 7 / 13% of their max HP.2: 7 · 4: 134
GhostMean Look: at the start of combat, all enemies lose 12% Defense and Sp. Def.1: 121
DragonDragon Dance: your whole team gains 8% Attack, Sp. Atk and Attack speed.1: 81

Normal Normal

Normal types gain +18 / 32 / 50% damage and Attack speed. Thresholds: 2 (18), 4 (32), 6 (50).

In comps: Rock Aerodactyl

Fire Fire

Fire types' attacks burn: 60 / 160 / 240 damage/s for 3s. Thresholds: 2 (60), 4 (160), 5 (240).

Water Water

Water types gain +6 / 24 / 30 extra Energy per attack. Thresholds: 2 (6), 4 (24), 6 (30).

In comps: Water Vaporeon Reroll, Psychic Starmie, Psychic Exeggutor, Psychic Vaporeon, Psychic Kadabra

Grass Grass

Grass types regenerate 4 / 8% of their max HP per second. Thresholds: 2 (4), 3 (8).

In comps: Grass Kadabra Reroll, Psychic Kadabra Reroll, Grass Raichu Reroll

Electric Electric

The whole team starts with +25 / 45 Energy. Electric types also shock adjacent enemies when they use their ability (damage and paralysis: −40% attack speed for 3s). Thresholds: 2 (25), 4 (45).

In comps: Grass Kadabra Reroll, Electric Raichu Reroll, Grass Raichu Reroll, Rock Aerodactyl, Psychic Kadabra

Ice Ice

Ice types' attacks slow the target by 55 / 95% for 2s. Thresholds: 2 (55), 4 (95).

In comps: Water Vaporeon Reroll, Psychic Exeggutor

Fighting Fighting

Fighting types deal +80 / 160% damage with their attacks and have Drain: they heal 20% of the damage they deal. Thresholds: 2 (80), 4 (160).

Poison Poison

Poison types' attacks poison: 20 / 70 / 130 damage/s for 4s, and the target's healing is halved. Thresholds: 2 (20), 3 (70), 5 (130).

In comps: Grass Kadabra Reroll, Psychic Kadabra Reroll, Grass Raichu Reroll, Ground Aerodactyl

Ground Ground

Ground types take 12 / 19 / 30% less damage. Thresholds: 2 (12), 3 (19), 5 (30).

In comps: Ground Aerodactyl, Rock Aerodactyl

Flying Flying

Flying types dodge 10 / 25 / 40% of basic attacks. Thresholds: 2 (10), 4 (25), 6 (40).

Gyarados and Dragonite are Flying for type matchups but do not count for the Flying synergy, which only counts lines that live in the air.

In comps: Rock Aerodactyl

Psychic Psychic

Psychic types' abilities deal +40 / 85 / 140% damage. Thresholds: 2 (40), 4 (85), 5 (140).

In comps: Grass Kadabra Reroll, Water Vaporeon Reroll, Electric Raichu Reroll, Psychic Kadabra Reroll, Grass Raichu Reroll, Psychic Starmie, Psychic Exeggutor, Psychic Vaporeon, Psychic Kadabra

Bug Bug

Bug types gain +42 / 82% Attack speed. Thresholds: 2 (42), 3 (82).

Rock Rock

Rock types start with a shield worth 7 / 13% of their max HP. Thresholds: 2 (7), 4 (13).

In comps: Ground Aerodactyl, Rock Aerodactyl

Ghost Ghost

Mean Look: at the start of combat, all enemies lose 12% Defense and Sp. Def. Thresholds: 1 (12).

In comps: Grass Kadabra Reroll, Electric Raichu Reroll, Psychic Kadabra Reroll, Grass Raichu Reroll, Ground Aerodactyl

Dragon Dragon

Dragon Dance: your whole team gains 8% Attack, Sp. Atk and Attack speed. Thresholds: 1 (8).

In comps: Psychic Vaporeon

Type matchups

Abilities use the modern Pokémon type chart: ×2, ×½ and ×0, multiplied on dual types (×4, ×¼). Basic attacks ignore types. A Pokémon's types for matchups are the ones of its current evolution, so a 3★ Charizard is Fire/Flying.