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Kanto Tactics Guide › Campaign

Kanto Tactics campaign walkthrough

The Campaign is 38 stops from Route 2 to the Champion, plus a secret fight in Cerulean Cave. Below is every team each stop can throw at you on Normal difficulty, read from the game: most trainers have two or three versions of their team, and Blue's team depends on the starter you picked.

Jump to: Brock · Misty · Lt. Surge · Erika · Koga · Sabrina · Blaine · Giovanni · Lorelei · Bruno · Agatha · Lance · Blue · Mewtwo

Rules

Route 2 → Pewter City

Stop 1 · Route 2

Version 1 · if you started with Bulbasaur

Version 2 · if you started with Charmander

Version 3 · if you started with Squirtle

Stop 2 · Viridian Forest

Stop 3 · Pewter City · Prof. Oak

Prof. Oak: pick 1 of his offers (+4 XP, items).

Pewter Gym · Brock trainer sprite

Stop 4 · Pewter Gym · Brock Badge 1

Mostly Rock and Ground. Water and Grass abilities hit hardest here (×4.0 on average against this team); affordable picks with that ability type by 2★: Wartortle, Ivysaur. Electric and Poison abilities do the least (some of the team is immune). Basic attacks ignore types.

Best of our comps here (finished boards, wins): Grass Kadabra Reroll 100% · Water Vaporeon Reroll 100% · Electric Raichu Reroll 100% · Psychic Kadabra Reroll 100%

Cerulean City & Vermilion City

Nugget Bridge · Team Rocket trainer sprite

Stop 6 · Nugget Bridge · Team Rocket

Mostly Rock and Ground. Water and Grass abilities hit hardest here (×2.8 on average against this team); affordable picks with that ability type by 2★: Wartortle, Ivysaur. Electric and Rock abilities do the least (some of the team is immune). Basic attacks ignore types.

Cerulean City · Rival Blue trainer sprite

Stop 7 · Cerulean City · Rival Blue

Version 1 · if you started with Bulbasaur

Version 2 · if you started with Charmander

Version 3 · if you started with Squirtle

Mostly Normal and Fire. Rock and Water abilities hit hardest here (×1.6 on average against this team); affordable picks with that ability type by 2★: Graveler, Wartortle. Grass abilities do the least. Basic attacks ignore types.

Best of our comps here (finished boards, wins): Grass Kadabra Reroll 100% · Water Vaporeon Reroll 100% · Electric Raichu Reroll 100% · Psychic Kadabra Reroll 100%

Cerulean Gym · Misty trainer sprite

Stop 8 · Cerulean Gym · Misty Badge 2

Mostly Water. Grass and Electric abilities hit hardest here (×2.0 on average against this team); affordable picks with that ability type by 2★: Ivysaur. Fire and Water abilities do the least. Basic attacks ignore types.

Best of our comps here (finished boards, wins): Grass Kadabra Reroll 100% · Water Vaporeon Reroll 100% · Electric Raichu Reroll 100% · Psychic Kadabra Reroll 100%

Stop 10 · Vermilion City · Pokémon Center

Pokémon Center: free healing. Prof. Oak: pick 1 of his offers (+4 XP, items).

S.S. Anne · Sailor trainer sprite

Stop 11 · S.S. Anne · Sailor

+ 1 more versions with small changes.

Mostly Water. Grass and Electric abilities hit hardest here (×2.0 on average against this team); affordable picks with that ability type by 2★: Ivysaur, Parasect, Raichu, Electrode. Fire and Water abilities do the least. Basic attacks ignore types.

Vermilion Gym · Lt. Surge trainer sprite

Stop 12 · Vermilion Gym · Lt. Surge Badge 3

Mostly Electric. Ground abilities hit hardest here (×2.0 on average against this team); affordable picks with that ability type by 2★: Dugtrio, Sandslash. Electric and Flying abilities do the least. Basic attacks ignore types.

Best of our comps here (finished boards, wins): Grass Kadabra Reroll 100% · Water Vaporeon Reroll 100% · Electric Raichu Reroll 100% · Psychic Kadabra Reroll 100%

Celadon City & Fuchsia City

Rock Tunnel · Hiker trainer sprite

Stop 13 · Rock Tunnel · Hiker

Mostly Water and Psychic. Grass and Bug abilities hit hardest here (×2.0 on average against this team); affordable picks with that ability type by 2★: Ivysaur, Parasect, Golbat. Fire and Fighting abilities do the least. Basic attacks ignore types.

Stop 14 · Celadon City · Rocket Game Corner

Shop stop. Celadon Dept. Store / Poké Mart: buy items, +12 XP for 10 gold, sometimes a Magnet. Pokémon Center: free healing.

Rocket Hideout · Grunt trainer sprite

Stop 15 · Rocket Hideout · Grunt

Mostly Poison and Ground. Psychic and Ice abilities hit hardest here (×1.6 on average against this team); affordable picks with that ability type by 2★: Kadabra, Poliwhirl. Poison and Bug abilities do the least. Basic attacks ignore types.

Celadon Gym · Erika trainer sprite

Stop 16 · Celadon Gym · Erika Badge 4

Mostly Grass and Poison. Fire and Flying abilities hit hardest here (×2.7 on average against this team); affordable picks with that ability type by 2★: Charmeleon, Ninetales, Pidgeotto. Grass and Water abilities do the least. Basic attacks ignore types.

Best of our comps here (finished boards, wins): Grass Kadabra Reroll 100% · Water Vaporeon Reroll 100% · Electric Raichu Reroll 100% · Psychic Kadabra Reroll 100%

Pokémon Tower · Channeler trainer sprite

Stop 17 · Pokémon Tower · Channeler

Mostly Poison and Flying. Psychic and Electric abilities hit hardest here (×1.8 on average against this team); affordable picks with that ability type by 2★: Kadabra, Poliwhirl, Slowbro, Raichu. Bug and Grass abilities do the least. Basic attacks ignore types.

Route 12 · Fisherman trainer sprite

Stop 18 · Route 12 · Fisherman

+ 1 more versions with small changes.

Mostly Normal and Flying. Electric and Ice abilities hit hardest here (×1.9 on average against this team); affordable picks with that ability type by 2★: Raichu, Electrode, Magneton, Dewgong. Ghost and Ground abilities do the least (some of the team is immune). Basic attacks ignore types.

Stop 19 · Fuchsia City · Safari Zone

Safari Zone: catch a Pokémon. Shop stop. Celadon Dept. Store / Poké Mart: buy items, +12 XP for 10 gold, sometimes a Magnet.

Fuchsia Gym · Koga trainer sprite

Stop 20 · Fuchsia Gym · Koga Badge 5

Mostly Poison and Bug. Psychic and Rock abilities hit hardest here (×2.0 on average against this team); affordable picks with that ability type by 2★: Kadabra, Poliwhirl, Slowbro, Graveler. Grass and Fighting abilities do the least. Basic attacks ignore types.

Best of our comps here (finished boards, wins): Grass Kadabra Reroll 100% · Water Vaporeon Reroll 100% · Electric Raichu Reroll 100% · Psychic Kadabra Reroll 100%

Seafoam Islands, Saffron, Cinnabar & Viridian

Route 19 · Swimmer trainer sprite

Stop 21 · Route 19 · Swimmer

Mostly Flying and Normal. Electric and Ice abilities hit hardest here (×1.9 on average against this team); affordable picks with that ability type by 2★: Raichu, Electrode, Magneton, Dewgong. Ground and Ghost abilities do the least (some of the team is immune). Basic attacks ignore types.

Stop 22 · Seafoam Islands · Legendary birds

Seafoam Islands: a legendary bird event.

Silph Co. · Grunt trainer sprite

Stop 23 · Silph Co. · Grunt

Mostly Electric. Ground abilities hit hardest here (×2.0 on average against this team); affordable picks with that ability type by 2★: Dugtrio, Sandslash, Onix. Electric and Flying abilities do the least. Basic attacks ignore types.

Saffron Gym · Sabrina trainer sprite

Stop 24 · Saffron Gym · Sabrina Badge 6

Mostly Psychic and Water. Bug and Ghost abilities hit hardest here (×2.0 on average against this team); affordable picks with that ability type by 2★: Golbat, Scyther, Haunter. Psychic and Fighting abilities do the least. Basic attacks ignore types.

Best of our comps here (finished boards, wins): Grass Kadabra Reroll 100% · Water Vaporeon Reroll 100% · Electric Raichu Reroll 100% · Psychic Kadabra Reroll 100%

Pokémon Mansion · Burglar trainer sprite

Stop 25 · Pokémon Mansion · Burglar

Mostly Fire. Water and Ground abilities hit hardest here (×2.0 on average against this team); affordable picks with that ability type by 2★: Wartortle, Golduck, Lapras, Dugtrio. Fire and Grass abilities do the least. Basic attacks ignore types.

Cinnabar Gym · Blaine trainer sprite

Stop 26 · Cinnabar Gym · Blaine Badge 7

Mostly Fire. Water and Ground abilities hit hardest here (×2.0 on average against this team); affordable picks with that ability type by 2★: Wartortle, Golduck, Lapras, Dugtrio. Fire and Grass abilities do the least. Basic attacks ignore types.

Best of our comps here (finished boards, wins): Grass Kadabra Reroll 100% · Water Vaporeon Reroll 100% · Electric Raichu Reroll 100% · Psychic Kadabra Reroll 100%

Route 21 · Fisherman trainer sprite

Stop 27 · Route 21 · Fisherman

Mostly Water and Ice. Grass and Electric abilities hit hardest here (×2.0 on average against this team); affordable picks with that ability type by 2★: Ivysaur, Parasect, Raichu, Electrode. Ice and Water abilities do the least. Basic attacks ignore types.

Viridian Gym · Giovanni trainer sprite

Stop 28 · Viridian Gym · Giovanni Badge 8

Mostly Ground and Poison. Water and Grass abilities hit hardest here (×2.0 on average against this team); affordable picks with that ability type by 2★: Wartortle, Golduck, Lapras, Ivysaur. Electric and Poison abilities do the least (some of the team is immune). Basic attacks ignore types.

Best of our comps here (finished boards, wins): Grass Kadabra Reroll 100% · Water Vaporeon Reroll 100% · Electric Raichu Reroll 100% · Psychic Kadabra Reroll 100%

Pokémon League

Route 22 · Rival Blue trainer sprite

Stop 29 · Route 22 · Rival Blue

Mostly Flying and Psychic. Rock and Electric abilities hit hardest here (×1.7 on average against this team); affordable picks with that ability type by 2★: Graveler, Raichu, Electrode, Magneton. Ground abilities do the least (some of the team is immune). Basic attacks ignore types.

Best of our comps here (finished boards, wins): Grass Kadabra Reroll 100% · Water Vaporeon Reroll 100% · Electric Raichu Reroll 100% · Psychic Kadabra Reroll 100%

Route 23 · Cooltrainer trainer sprite

Stop 30 · Route 23 · Cooltrainer

Mostly Normal and Flying. Electric and Ice abilities hit hardest here (×1.8 on average against this team); affordable picks with that ability type by 2★: Raichu, Electrode, Magneton, Dewgong. Ground and Ghost abilities do the least (some of the team is immune). Basic attacks ignore types.

Victory Road · Black Belt trainer sprite

Stop 31 · Victory Road · Black Belt

+ 1 more versions with small changes.

Mostly Psychic and Water. Bug and Ghost abilities hit hardest here (×2.0 on average against this team); affordable picks with that ability type by 2★: Golbat, Scyther, Haunter. Psychic and Fighting abilities do the least. Basic attacks ignore types.

Stop 32 · Indigo Plateau · Poké Mart

Celadon Dept. Store / Poké Mart: buy items, +12 XP for 10 gold, sometimes a Magnet.

Elite Four · Lorelei trainer sprite

Stop 33 · Elite Four · Lorelei Elite Four

Mostly Ice and Water. Rock and Grass abilities hit hardest here (×1.8 on average against this team); affordable picks with that ability type by 2★: Graveler, Ivysaur, Parasect. Ice and Water abilities do the least. Basic attacks ignore types.

Best of our comps here (finished boards, wins): Grass Kadabra Reroll 100% · Water Vaporeon Reroll 100% · Electric Raichu Reroll 100% · Psychic Kadabra Reroll 100%

Elite Four · Bruno trainer sprite

Stop 34 · Elite Four · Bruno Elite Four

Mostly Fighting and Rock. Grass and Psychic abilities hit hardest here (×1.8 on average against this team); affordable picks with that ability type by 2★: Ivysaur, Parasect, Kadabra, Poliwhirl. Rock and Bug abilities do the least. Basic attacks ignore types.

Best of our comps here (finished boards, wins): Grass Kadabra Reroll 100% · Water Vaporeon Reroll 100% · Electric Raichu Reroll 100% · Psychic Kadabra Reroll 100%

Elite Four · Agatha trainer sprite

Stop 35 · Elite Four · Agatha Elite Four

Mostly Poison and Ghost. Psychic and Ground abilities hit hardest here (×2.0 on average against this team); affordable picks with that ability type by 2★: Kadabra, Poliwhirl, Slowbro, Dugtrio. Fighting and Bug abilities do the least (some of the team is immune). Basic attacks ignore types.

Best of our comps here (finished boards, wins): Grass Kadabra Reroll 100% · Electric Raichu Reroll 100% · Water Vaporeon Reroll 94% · Ground Aerodactyl 94%

Elite Four · Lance trainer sprite

Stop 36 · Elite Four · Lance Elite Four

Mostly Dragon and Flying. Ice and Dragon abilities hit hardest here (×1.9 on average against this team); affordable picks with that ability type by 2★: Dewgong, Articuno, Dragonair. Fire and Ground abilities do the least (some of the team is immune). Basic attacks ignore types.

Best of our comps here (finished boards, wins): Grass Kadabra Reroll 100% · Water Vaporeon Reroll 100% · Grass Raichu Reroll 100% · Psychic Starmie 100%

Champion · Blue trainer sprite

Stop 37 · Champion · Blue Champion

+ 3 more versions with small changes.

Mostly Ground and Flying. Rock and Grass abilities hit hardest here (×1.5 on average against this team); affordable picks with that ability type by 2★: Graveler, Ivysaur, Parasect. Basic attacks ignore types.

Best of our comps here (finished boards, wins): Water Vaporeon Reroll 100% · Psychic Kadabra Reroll 100% · Psychic Starmie 100% · Psychic Vaporeon 100%

Cerulean Cave

Stop 38 · Cerulean Cave · Mewtwo Secret boss

Mostly Normal and Psychic. Fighting and Water abilities hit hardest here (×1.4 on average against this team); affordable picks with that ability type by 2★: Machoke, Hitmonlee, Hitmonchan, Wartortle. Basic attacks ignore types.

Best of our comps here (finished boards, wins): Water Vaporeon Reroll 100% · Psychic Starmie 100% · Psychic Exeggutor 100% · Psychic Vaporeon 100%