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Kanto Tactics Guide › Pokémon › Magnemite

Magnemite → Magneton

3-cost mage · Electric · range 3 · #4 of 13 3-cost Pokémon in our tier list.

Magnemite official artwork
Magnemite ★
Magneton official artwork
Magneton ★★ ★★★

Synergies

Electric The whole team starts with +25/45 Energy. Electric types also shock adjacent enemies when they use their ability (damage and paralysis: −40% attack speed for 3s). Active at 2 / 4. Other Electric Pokémon: Pikachu, Voltorb, Electabuzz, Jolteon, Zapdos.

Abilities

In Kanto Tactics each star level has its own ability. It casts on its own when Energy is full (+10 Energy per attack, more when hit).

★ Magnemite: Thunderbolt

288 in an area around its target; paralyzes 4s (−40% attack speed).

Electric · Special · 40 Energy (starts with 10)

★★ Magneton: Thunder WaveElectric field

Zaps its target and leaves an electric field around it for 3s that paralyzes anyone inside. Power 460.

Electric · Special · 45 Energy (starts with 10)

★★★ Magneton: Thunder WaveElectric field

Zaps its target and leaves an electric field around it for 5s that paralyzes anyone inside. Power 701.

Electric · Special · 45 Energy (starts with 10)

Stats

StarHPAttackSp. AtkDefenseSp. DefAtk speedCritRangeEnergy
★ Magnemite9784310860700.676%340
★★ Magneton1,6508919486850.816%345
★★★ Magneton2,43113529599930.886%345

Without items or synergies. A shiny copy (1 in 200 in the shop) has +10% HP, defenses and damage.

Best items

Magnemite as the carry of a full board, every 3-item combination of its class tested against the same field.

Comps with Magnemite

Where you fight it in the campaign

These Campaign trainers can field it: Vermilion Gym · Lt. Surge, Silph Co. · Grunt, Pokémon Mansion · Burglar, Champion · Blue, Cerulean Cave · Mewtwo.